Creating the character before building the skeleton might be boring if you need to import every image one by one.A plugin is needed to import the animations in Unity and is not an easy process for the first time.Is easy to find lots of videos and tutorials about the tool in the web.The tool is easy to use, powerful and have some nice tools like ghosting.Working with bones based on inverse kinematics is much easier than working with images.If shift key is hold while the bone is being drawn, the bone is assigned to the highlighted part of the character.Įxtended animation options Final thoughts To create “bones” click on “create” button, then in the right panel, select the parent of the bone to be created and then drag it from the starting position to the end. Looking at the right panel, the draw order list sorts which part will be rendered before others, so it’s easy to drag them and sort everything in the correct way. Once the character is imported, the tool is easy to use, just click on each part to move or rotate them, just clicking on the scale, rotate or move tools under the canvas. Just click on “images” folder and select the correct images folder using the “browse” button below.
Don’t be afraid of all those red boxes, that’s only because the folder path is wrong by default, and everything will be ok after a quick set up. With the project ready, we are able to import the json file created by the Photoshop script by clicking again in the same logo and choosing “import data” this time. Ok, now the character is ready, so let’s start creating a new project in spine by clicking in the upper left Spine logo. Image folder fix Setting up skeletons with Spine